Photoshop color transfer mode gizmo for Nuke

November 28th, 2008

colorTransferMode.gizmo

Matching Photoshop Adjustments to Nuke

November 28th, 2008

This is a response to a question on VFXTalk.
Nuke calculates in linear space and Photoshop in the Working Space color space (usually sRGB).
Thats why adjustments like curves levels and stuff doesn’t match up between the different applications.

If you want to use the same settings in Nuke colorLookup as Photoshop Curves you need to calculate them in the same color space. To achieve this you convert from linear in nuke to the color space you use in Photoshop apply your colorLookup and then convert back to linear space.

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Edge detection in Nuke

November 26th, 2008

This is an alternative method of doing edge-detection in Nuke.

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Thank You!

October 24th, 2008

Mad Crew would like to thank Fido for the screening of “Låt den rätte komma in” last night.
And Against all odds for a great party.

Thank You!

/Mad Crew

Honda FWA

October 14th, 2008

The honda campaign www.driveeverydrop.com recieved an FWA today.

http://www.thefwa.com/

Stupid!

September 10th, 2008

Here´s my latest character.

i wasn´t planing on doing him/her this finalized..but i was carried away..

EQ Shading

September 1st, 2008

This is a post in response to this post on CGTalk.

I did a little setup that i think do what you want.
I’m using undeformed reference geometry with a projection.

Here’s the file. barshading.ma

MEL: Padding Function

August 19th, 2008

This is a little function that takes a number and adds padding to it.

global proc string padNumber(int $number, int $length){
	string $paddedString = string($number);
	while(size($paddedString)<$length)
		$paddedString = ("0"+$paddedString);
	return $paddedString;
}

Example:
padNumber 55 4;
// Result: 0055

Sand Castle

August 18th, 2008

This is a little breakdown of a project we did for a client that wanted a real sand castle.
But they choosed to go with a full CG castle.
The final resolution of the render was 8266 X 11820 pixels!!

RoosterMan!

August 15th, 2008

My latest sculpture.

The head is full cg and the rest is a photograph of me in a suit =).

Here is a closeup of the head.