Archive for February, 2010

Human motion on graphics

Friday, February 12th, 2010

This is a litle test to apply human motions to graphics.
The plan is to build a database of motion that can be used in both 2D and 3D.

KP_PointCache, Added Maya 2010 Plugins

Thursday, February 11th, 2010

I added Maya2010 versions of the KP_PointCache plugin.

kp_pointcache_macosx.zip

kp_pointcache_linux_64.zip

KP_PointCache for Maya 2008, 2009, 2010 LINUX 64

Monday, February 8th, 2010

This is the compiled version of the plugin for Maya 2008, 2009 and 2010 64bit on Linux.
the same source code as for the mac build. I attached the sourcecode and the makefile.

kp_pointcache_linux_64.zip

KP_PointCache is a plugin created by Kai Wolter, all creds to him.

KP_PointCache for Maya 2008, 2009, 2010 MacOS

Thursday, February 4th, 2010

I have compiled the KP_PointCache plugin by Kai Wolter for MacOSX and Maya 2008, 2009 and 2010.
I have attached the XProject files and compiled plugins.

I had to change two line of codes to get it to compile.

KP_PointCache.cpp line:434
from:  long beforeFrameInBuffer = max(0, firstFrameInBuffer – 1);
to:      long beforeFrameInBuffer = max<long>(0, firstFrameInBuffer – 1);

KP_PointCache.cpp line:435
from: long afterFrameInBuffer = min(numSamples -1, nextFrameInBuffer  + 1);
to:     long afterFrameInBuffer = min<long>(numSamples -1, nextFrameInBuffer  + 1);

kp_pointcache_macosx.zip