Human motion on graphics
Friday, February 12th, 2010This is a litle test to apply human motions to graphics.
The plan is to build a database of motion that can be used in both 2D and 3D.
This is a litle test to apply human motions to graphics.
The plan is to build a database of motion that can be used in both 2D and 3D.
I added Maya2010 versions of the KP_PointCache plugin.
This is the compiled version of the plugin for Maya 2008, 2009 and 2010 64bit on Linux.
the same source code as for the mac build. I attached the sourcecode and the makefile.
KP_PointCache is a plugin created by Kai Wolter, all creds to him.
I have compiled the KP_PointCache plugin by Kai Wolter for MacOSX and Maya 2008, 2009 and 2010.
I have attached the XProject files and compiled plugins.
I had to change two line of codes to get it to compile.
KP_PointCache.cpp line:434
from: long beforeFrameInBuffer = max(0, firstFrameInBuffer – 1);
to: long beforeFrameInBuffer = max<long>(0, firstFrameInBuffer – 1);
KP_PointCache.cpp line:435
from: long afterFrameInBuffer = min(numSamples -1, nextFrameInBuffer + 1);
to: long afterFrameInBuffer = min<long>(numSamples -1, nextFrameInBuffer + 1);